Here you will be able to find all the information you need on the background, operations and workings of the Championship Wrestling Coalition. Please read carefully before sending in any questions. There is a good chance that your answer is here. For the Fantasy version of the CWC history click here.
1. What is the CWC?
1.1 What is the CWC?
1.2 Who runs the CWC?
2. How does the CWC Function?
2.1 What type of fed is the CWC?
2.2 How are the winners of each match decided?
3. Signing up
3.1 CWC Fan Club
3.2 I want to join the CWC
3.3 How many wrestlers am I allowed to handle?
3.4 Tips on creating a wrestler
3.5 How man people can I have in my stable?
4. Now how do I roleplay?
4.1.1 Roleplays/ Flashes
4.1.2 Interviews
4.2 Oncard Interviews/Flashes/Roleplays
4.2.1 In-Ring Interviews
4.2.2 Prerecorded comments:
4.2.3 Promotional video
4.2.4 Commercials
5. What makes a good roleplay?
5.1 General Roleplaying Tips
6.1 Mat Strategy
6.1.2 Counter strats
6.2 Run In
6.2.1 Save
6.3 Sneak Attack
6.4 Tie-breaker
6.5 Sample Strats
7. Where do I send this stuff?
8. How do I go about working an angle?
9. What are the weekly CWC shows?
9.1 Monday Night Sudden Impact
9.1.2 [CWC] House Show
9.1.3 How do I sign matches?
9.1.4 What about gimmick matches?
9.2 Flash shows
9.2.1 [CWC] Talk the Talk
9.2.2 Overload
9.2.3 [CWC] Countdown to Sudden Impact
10. How many PPVs?
10.1 How do you go about the booking for the PPVs?
11. What match writing style does the CWC use?
11.1 Sample Card
11.2 Sample House Show
12. How many titles do you have?
13. How are rankings and push determined?
13.1 Formula for determining rankings
13.2 Formula for determining push
14. Who do I talk to when I got a question?
15.Acknowledgments
1. What
is the CWC?
Welcome to the CWC! CWC stands for Championship Wrestling Coalition.
It's a small fed currently ran by two fedheads, Carlos Howard and
Gerald Carter. The CWC was created by Carlos Howard based on the
founding principles of another fed that he was the CEO of, the WWA
which is still running today. Gerald Carter joins him as the head
writer. Gerald has been in ewrestling for over 3 years and was once a
fedhead in a fed titled the ECWO that fed closed in January of 99.
The concept behind the CWC is to function as a small independent
federation, that is dedicated to a deliberate, steady and healthy
growth. Too many federations attempt to grow to large too quickly
with out the proper support cast to keep the fed running smoothly
with a excessive size roster. Also many large feds tend to have
handlers that will get lost in the shuffle, and over looked. The goal
of the CWC is for that not to happen here.
The CWC will operate with anywhere between 15-17 wrestlers we will not exceed a maximum of 20 active single wrestlers at any given time. We have a set limit of 6-8 tag teams. At our optimum level of capacity the CWC will have a max of 23 to 25 handlers. At this time we feel these numbers will call for a well balanced roster.
1.2 Who runs the CWC?
As stated above the CWC is run by General Manager Carlos Howard and
Head writer Gerald Carter.
Just like the CWC's roster the Fedhead Staff plans to grow over time. In the months ahead Gerald would like to form a writing staff of reliable and competent writers to assist with the writing of the CWC cards.
If you feel that you would like to lend a hand to Gerald by joining the writing team, or if you would like to another job that is available or perhaps you see a need somewhere and would like to create a new position for yourself to fill. Then send a email to, CWC General Manager Carlos Howard
2. How does the CWC Function?
2.1 What type of fed is the CWC?
The CWC is a booked fed. If you don't understand what booked means
then go to the E-Wrestling Dictionary.
2.2 How are the winners of each match decided?
The winners of each match is decided upon and based 100%
on the quality of roleplays (flashes, in ring interviews) that are
sent in by the handlers. HOWEVER in
situations where the role playing is very close then the we will
resort to a Tie-Breaker which will be
strats and/or current angle storyline or feuds. ONE MORE
time the quality of the role playing is what determines the winners
and overall who is successful in the CWC. Strats will only
come into play when the Tie-Breaker rule
is invoked.
The booking committee will review the strats that are sent in for each wrestler/tag team in the match. Then which ever strat is good enough to clearly give that wrestler a advantage or win in the match will be rewarded the victory. If the strats don't give either wrestler a clear advantage then the match will result in a Draw unless other key ingredients weigh in such as angles, feuds or ongoing storylines.
Quantity is also a factor, since the work one puts in to win to win his match is just as important. However, one must NEVER compromise on quality. If one handler during one week did a total of 12k for his roleplaying, while his opponent went for 24k, but he was repetitive, uninteresting, uncreative and/or unoriginal, whereas the 12k was top-notch and wonderful, the 12k-rper will walk out with the win.
Work is important, but work does not always mean size. A well-developed or fresh idea sometimes has more effort put into it than a longer RP which just basically goes on and on about "kicking your ass" and beating up imaginary jobbers. Keep in mind that in order to succeed here the CWC, it's not about who has the greatest role play of the week, it's about who's consistent and generally good. Not driveling off into repetitiveness, etc. but put forth week after week, a strong effort in RPs and activity. A flash can be an interview with your wrestler, an advertisement, or whatever else you want to say. Be creative but realistic. This is one of the most important things if you want to be successful in the CWC. Being descriptive, being true to your character, developing story lines, and writing your flashes like movie clips will get you far.
Just on a last note, this fed is for serious players only. The CWC wants and needs role players who are creative, original and interesting. If you think that writing five sentences about how bad you're gonna beat someone up this week is a roleplay, then don't even think of joining.
3. Signing up
Are you ready to apply to the CWC? Perhaps you still aren't sure
because you are new to the ewrestling experience. Then becoming a
member of the CWC Fan Club and joining the mailing list first is the
option that is recommended for you. Joining the mailing list prior to
applying to the CWC is also recommended by anyone who has only been a
member of Web based Efeds, that role play by use of a role play
board. Their is a difference between using flash packets and Rp
board, it's a difference that several veterans of the Rp board feds
either find it hard or simply can't adjust to. If you're a vet of
email based feds or you're just 100% confident that you're ready to
join then send in a application for your tag team or wrestler.
3.1 CWC Fan Club
(Recommended for all rookies and anyone who has never been a member
of a email based fed)
After joining the mailing list and upon discovering that the CWC isn't the right fed for you then you can be removed by simply sending us a request to be taken off the list.
3.2 I want to join the CWC
We advise that you read finish reading this
document in full before applying to the CWC,
because the this may not be the fed for you, or you may not be right
for this fed.
When you are reading to apply to the CWC then go to the application
page to fill out a
application for either a Solo Wrestler
or Tag Team
3.3 How many wrestlers am I allowed to handle?
One singles OR one tag team. We feel that by focusing on one
wrestler, people roleplay more frequently and are just overall better
than if they have to do it for three or four other guys. One
wrestlers of a tag team will be given a push as a singles wrestler if
the handler so desires, but it will not supersede his tag team duties
or push. At some time in the future current handlers will be given a
chance to handler a women wrestler as well as a male singles or tag
team. Your wrestlers must be original (i.e. "made up")
wrestlers. No real wrestlers please.
3.4 Tips on creating a wrestler
Creating your wrestler is the most crucial point of your CWC career.
What you create in your initial application will affect how the
Booking Committee uses your character. This document will attempt to
give you some guidelines for creating a wrestler. Follow these to
make sure you make a lively, interesting character who will be fun to
roleplay for, and therefore, who will be successful and enjoyable in
the CWC.
Click here for tips on creating a wrestlers.
If you're already an established E-wrestler, make sure you have time to roleplay in the CWC as well as your other feds. Spreading yourself too thin will simply make you ineffective in a bunch of federations. It's often wiser to stick to two or three federations, and roleplay a lot in them. That way, you'll have a winner, and quality will make up for the quantity you're missing. (Even if this makes you decide not to join the CWC, feel free to get on the mailing list!)
3.5 How many people can I have in my stable?
Creating stables is a great way to get to know certain handlers
better and cool friendships often come out of them as well as some
fantastic feuds, so the CWC encourages the creation of stables.
However, as to not pull any nWo's here or other unpleasant
situations, a maximum of 4 wrestlers is imposed on stables. And yes,
a tag team does count as two wrestlers.
4. Now how do I roleplay?
First of all, here's a friendly reminder: if you aren't into
flashing/interviewing, this fed is definitely not for you!
ROLE-PLAY. 1: (verb) A form of acting where you play a fictional or fictionalized character.
FLASH. 1: (noun) A bit of story used to show an ewrestler in action. These story bits can be anything from interviews with the wrestler, promotional videos (ala "Edge" and others.), or be creative!
For more ewrestling terms go to the E-Wrestling Dictionary.
Basically a role play is where you take your wrestler and can either try to get him over (either more popular or more hated) by the fans and fellow wrestlers. Flashes can and/or should be used to advance storylines and angles that your wrestler maybe involved in.
Flashes/interviews are handled through Flash Packets which will be emailed to every CWC member. Flash Packets will be emailed three times a week, at intervals which will be announced in the near future. You may roleplay only once per Flash Packet, therefore meaning that you can roleplay up to three times per week. By doing this, you will have two days to do a roleplay and at some point THREE days, so PROOFREAD your interview, although grammar does not directly count, it takes away from an interviews overall quality. YOU MUST ROLEPLAY ONCE PER WEEK. That is an absolute minimum. If you do not roleplay at all during a week, you will receive an e-mail from the General Manager, stating that you must roleplay the following week. If you do not respond or roleplay the following week, you will be placed on the "Hot Seat" list, which is included in every CWC Newsletter. If you spend an entire week on the Hot Seat without roleplaying, you will fired from the CWC for breach of contract. We don't want any slackers in our fed. If you are in a circumstance where it will be difficult or impossible for you to roleplay for a certain time, please e-mail the General Manager to explain the situation and your wrestler will be placed on the Hiatus list. Being on the Hiatus list means that you are removed from all activities in the CWC, you remain on the roster as a member, but you are temporarily unavailable to roleplay, challenge or wrestle.
On-card flashes, interviews and in-ring interviews are encouraged and welcome, but do not count in your roleplaying limit. Meaning that you may roleplay three times AND do an in-ring interview on a card as well without any trouble. Consider any on-card flashes and roleplays you do as "extra credit" and will be noticed by the booking committee when it comes time to decide who will give large pushes to.
4.1.1 Roleplays/ Flashes
A Flash is described as your wrestler in a non-arena area, talking
about his next match, opponent, current feud or whatever you feel
relevant. This type of roleplay is effective if you're trying to get
a point across about a certain type of match you may be having, or it
may help establish your wrestler's character. These are the role
plays that you will send in to appear on the CWC flash packet/shows
for more information on the individual Flash shows go to section
9.2 of this document. The CWC will not accept the generic in
ring interviews at imaginary house shows as flashes for any of our
flash packets. These flashes are boring, unoriginal, and not very creative.
Here are a few examples of good role plays/flashes as well as some examples of bad roleplays/flashes. This way you know what we want and what we aren't looking for. Sample Roleplays
4.1.2 Interviews
Instead of just showing your wrestler talking to the camera, or
interacting with other characters that you invent for him. You can
also write flashes were your wrestler is interviewed and asked
questions by reporters, pertaining to any of the most recent events
that have been taking place. The CWC has it's own group of reporters
that any wrestler can use or you can create your own. However only
the CWC reporters can be used for any oncard interviews or flashes.
Personality profiles of the CWC interviewers can be found on the CWC
Employees page.
4.2 Oncard Interviews/Flashes/Roleplays
Basically any roleplay that you write and want to appear on one of
the CWC wrestling shows will fall under the following categories.
4.2.1 In-Ring Interviews
These are interviews along the lines of what you see in the WCW &
WWF. An interviewer is in the ring, and introduces his next guest.
Full Entrance and whatnot are used here. The rest of the interview
progresses along the lines of a pre-match interview. Use these when
you're not wrestling, but you really want to get a feud over, or you
have a match upcoming that you wanna talk about. In-Rings are a great
place to create some heat for your wrestler. As described above, you
can be interviewed by member of the crack journalistic staff of the
CWC. These are played alongside the matches on the card, as if they
were occurring right then and there.
You can also give a In-ring with out the help of a interviewer. This is more along the lines of what The Rock, Steve Austin, Shane Douglass, and just about all wrestler are doing these days. It's just your wrestler(s) and the microphone. The wrestler says what he has to say, about whatever, then he leaves the ring or prepares for the start of his match.
4.2.2 Prerecorded comments:
Not an interview, just the wrestler talking. The idea is that the
wrestler can't be in the arena that night, so he sends in a tape.
These are expressed as being prerecorded unless otherwise stated by
the handler.
4.2.3 Promotional video
A promotional video is intended to hype a wrestler. This is an
extremely flexible form of flash that covers a lot of ground. This is
like the Edge videos, or the more recent ones for Val Venis and
Torrie, where there is a setting, which may or may not be directly
related to wrestling, but that expresses your wrestlers personality
or otherwise pertains to him. These are used as television commercials.
4.2.4 Commercials
Simply a advertisement for your wrestler. Whether your wrestler is
selling his own wrestling related products like nWo Wolfpac &
Steve Austin t-shirts. Or if he's a endorsing a national
non-wrestling related product such as Macho Man & Slim Jims or
Mankind & The Rock with Chef Boyardee. The commercials do not
necessarily have to include your wrestler. Here are some sample commercials.
5. What makes a good roleplay?
There are no rules about what makes a good flash, but some key
guidelines should/can be considered when writing a role play. A lot
of people use, humor, others are more serious and to the point. While
even other handlers choose to tell a story in each role play.
5.1 General Roleplaying Tips
Click here for some general tips on role playing.
6. Strats
Strats is short-hand for Strategies, and what you should use to get a
feud over. A common strat is a run-in, where you interfere in a match
by attacking the person you wish to feud with. Sending in a short
strat just to explain how you wrestler will fight, what his mat
strategy is, what his technique will be like, etc. will help out the
writers and will help us "get the feel" of your wrestler.
6.1 Mat Strategy
This is the actually strategy that you would like for your
wrestler/tag team to follow during the match.
Be general in your match strats, not too specific, because it most probably won't turn out the way you wrote it. A good strat will say : "My character will try and cheat every moment that he has using whatever foreign objects he can get his hand on". It leaves more creativity and leeway for the writers. As a rule of thumb, the more specific your strat is, the less chances it has to be fully representative of what you wrote. But describing every move that your wrestler does to work on the knees is not a good strat. Put in as Stating that you want your wrestler to "Focus on the knees of my opponent" is a good strat stuff as you want, but remember, it may not go exactly as planned.
Singles wrestlers may only submit 5 Mat Strats per match! (Tag teams are given up to 8 Mat Strats per match) In the future me may allow for more Mat Strats to be allowed for Title and/or specialty matches.
6.1.2 Counter strats
Counter strats are strats that you use to counter the moves that your
opponents usually performs. Counter strats are a good way to be
prepared for outside interference (ie, run-ins) or away to neutralize
your opponents finisher or set-up move. A good counter strats will
say "Since my opponent is big & slow and I'm a
cruiserweight, I will keep the match up-tempo to prevent him from
using any power moves" or "My opponent is a Submission
Wrestler or A Skilled Technical Wrestler, so I will take the match to
the outside of the ring as much as possible to add a more hardcore
element to the match". Another would be "When my opponent
goes for his finisher, The Frog Splash, I have him well scouted so my
wrestler will see it coming and stick out his knees!" Here's a
counter strat that neutralizes a certain finisher. "To prevent
my opponent from using his finisher "A Powerbomb" I will
focus my attack on his back, making him to weak to perform his finishers"
Counters strats count toward the 5 Mat Strats that you are allowed to submit per match. Meaning that if you send in 2 counter strats then you only have 3 strats left that can be used for offensive mat strategy.
6.2 Run-Ins
This is when someone not competing in a match in any way physically
comes to the ring and gets involved. That includes coming to the ring
with a wrestler, or just appearing mid-match. This is, of course, a
type of outside interference. If someone your feuding has a match
then you can run in and maybe force a disqualification or a lost. [[
No one will lose a match because of a strat. If we write the match to
where a run-in makes you lose the match on TV. Rest assured that you
were going to lose the match anyway. ]]
6.2.1 Save
A save is a run-in to protect a wrestler from being beat up after a
match is over. This can be done to help out a ally or if someone who
your wrestler doesn't like or is feuding with runs-in then you come
out more less to get you hands on the attacker, than helping out the victim.
6.3 Sneak Attack
A sneak attack is any attack that takes place away from the ring.
Examples are jumping some one in the parking lot, or in their locker
room or during or after a backstage interview. If you are planning on
sneak attacking someone, jumping someone from behind, ganging up on
someone or if you wish to use any "extra curricular"
activities which have nothing to do with actual in-ring wrestling, we
need a strat. Send in what you would like to see happen, and put in
as many details as you wish. Just be forewarned that no matter how
detailed or complex your plan may be, there are no guarantees that it
will be exactly as planned. All strats must be sent in by Friday for
the Monday cards and Five days in advance for pay per view cards.
Anything past those deadlines will be ignored.
*Please note that a strat, no matter how good it is, will NEVER make you win a match. Match results are always based on who roleplayed best. However, a good strat CAN make the difference in circumstances when the role playing is very close and the Tie-breaker rule is forced into play. If you want to screw job an ending, the booking committee needs an agreement and a description on how it is to be performed from both opponents. You will NEVER, EVER win or lose a match because of a strat alone.
Run-ins, Saves, Sneak Attacks do not count toward your 5 Mat Strats. Therefore is you have reason to you can send in your 5 Mat and/or Counter Strats. Then submit a run-in, save and/or a sneak attack.
6.4 Tie-Breaker Rule
As stated in section 2.2 (How matches are decided) the winners are
based solely on the
quality of role plays. In those instances where the role
playing between the two handlers is extremely close, then the booking
committee will turn to the Tie-Breaker Rule.
Basically we will take the Mat Strats and only the mat strats, that
you and your opponent send in. Counter strats are factored in as
well. Whoever submitted the better game plan for that match will get
the win. IF the Strategies are of equal
value and effectiveness and nothing is settled. Then and only then
will we factor in any run-ins from other wrestlers that may have been
submitted, as well as current angles and feuds. In most cases where
the strats are of equal value we will just call the match a draw and
not weigh in run-ins unless it's directly involved with a angle/feud.
6.5. Sample Strat Sheets
Here are couple of sample strats, to use as a visual aid.
7. Where do I send this stuff?
7.1 Flashes/Roleplays for the flash packets: cwc_flashes@wrestlingfanz.com
7.2 Strategies, Run-ins: cwc_headwriter@wrestlingfanz.com
7.3 Oncard Interviews, flashes, Commercials @ Promos: cwc_headwriter@wrestlingfanz.com
7.4 General comments and questions: cwc_front_office@yahoo.com
8. How do I go about working an angle?
What you do is get in touch with the wrestler you want to be in the
angle with (use the roster & email listings that will be included
in the CWC's bi-weekly newsletter) and mail him or them, talking
about the angle you want to run. Bang out the details in email, then
get in touch with Carlos and Gerald and tell them about the angle.
Let us know if any special arrangements need to be made to help, get
the angle over or to help it move along. These days ICQ
or AOL Instant Messenger are
great programs to have when it comes to working out the details of a
angle or a joint flash. You can talk to the other handler(s) in real
time and avoid the frustration and delay of playing email tag. For
those of you who do not have ICQ or AOL Instant Messenger the
programs are easily downloaded off the net and are totally free to
use. If that doesn't help then you are free to use the CWC chat room
as a meeting place.
Sometimes another handler isn't need for a good angle. You can create a angle that only included your wrestler and the supporting cast of characters that you create for him. These type of angles usually center around the wrestler battling some kind of internal conflict.
For anyone that isn't in a angle and are having trouble creating one, just contact the CWC front office and we will suggest, design and/or help you come up with a fresh angle.
9. What are the weekly CWC shows?
The Championship Wrestling Coalition will hold one card per week.
However we do have two different wrestling cards that will alternate
weeks until we have enough wrestlers and more importantly writers to
produce a live card with full commentary on a weekly basis. The first
is of these shows is Sudden Impact, this is a fully commentated, Play
by Play wrestler card. The second CWC wrestling show is, the CWC
House Show, this will be which will have fewer matches and the
matches will essentially be a brief summary paragraph of what
transpired in the course of each match. Interference and regular
strat rules apply to the house show also.
9.1 [CWC] MONDAY NIGHT SUDDEN IMPACT
WHEN: MONDAY, 8-10 p.m EST
WHERE: Various Arenas
from throughout North America.
HOSTED BY: Larry Hagan
& "Mr. Workrate" Derek Hightower
WHAT: Monday Night
Sudden Impact is the mother ship of the federation, where most angles
and story lines are played out in the flash. Each Sudden Impact card
will hold 6-7 matches per week. Sudden Impact features the biggest
names, the best matches, the most interesting interviews and the most
clever commentators you can find on the net This is what the CWC
centers around. Our equivalent to RAW & NITRO.
9.1.2 [CWC] HOUSE SHOW
WHEN: ALTERNATING
MONDAY'S 8-9 p.m EST
WHERE: CWC Arena aka,
Marine Midland Arena in downtown Buffalo, NY. Home of the Buffalo
Sabres at times depending on the budget the CWC will hold the house
show in various North American cities.
HOSTED BY: Lenny Hagan
WHAT: The secondary
wrestling show of the CWC, hosted on alternating Monday's until the
resources are available (more writers) to make Impact a weekly card.
. Featuring, highlights of 6-8 matches and comments from all off the
CWC's greatest stars
*While we are on the alternating schedule the house show and Countdown maybe combined into one show.
*When Sudden Impact goes to a weekly format, the house show's will become a bi-weekly event most likely taking place on Wednesdays or Thursday's.
9.1.3 How do I sign matches?
The booking committee will book the matches on their own, but it's
much more interesting when the challenges are made by the wrestlers
themselves. We do not want to see any of those lame and boring
challenges such as "I'm the baddest/best wrestler here and I
challenge anyone to a match" If that's the best you can do then
don't even bother applying to the CWC. Be creative and try to be
original when or if you issue a challenge. Have you wrestler do a
flash or in-ring interview where he pull out a blank contract and
says he will face anyone who is man enough to sign the contract. Try
and have some kind of angle or at least the idea for a angle behind
any challenge that you make. Don't become to dependent upon the
booking committee to book your matches. The last fed I ran the WWA no
one would go after the World Champion everyone was content on waiting
for the bookers to give them a title shot. In the 11 months I was CEO
of the WWA, only 3 people openly went after the World Champions. If
it's someone you want to face then send in a email to cwc_front_office@yahoo.com
requesting that match.
9.1.4 What about gimmick matches?
This is not a hardcore fed. Don't start asking for gimmick matches
every week, because you won't get them. Gimmick matches will be used
primarily at pay-per-views and to add even more heat/give some
resolution to an angle which needs a huge climax. There might be a
gimmick-style match on the cards, but they will be few and far between.
9.2 Flash Shows
For those of you who are used to email federations, the flash packet
or flash show should be very familiar to you. For those of you who
are not familiar with flash shows, it's simply where you get to read
all the flashes for that were sent in for that specific day. Instead
of posting your role plays to a discussion board you will instead
sent a flash into cwc_flashes@wrestlingfanz.com
where the Flashmaster or whoever is sending out the flashes for that
particular show will put your flashes along with the rest of the feds
together in a pre arranged format then mail it out to the CWC mailing list.
*You may only submit ONE role play per flash packet.
For more on what you can and can not do in flashes/roleplays go to the CWC Rules page.
9.2.1 [CWC] TALK THE TALK
WHEN: TUESDAY, 24 hours
after Sudden Impact comes out. Once the Monday night card is released
all handlers will have 24 hours to send in flashes for Talk the Talk.
This is the only flash program that has a defined format that must be followed.
WHERE: Somewhere on the
arena grounds that Sudden Impact was held. Either, in the locker
room, the parking lot, or in the back of a ambulance, or in front of
the CWC backdrop in the designated interview area, which will be the
default or most common area.
WHAT: These roleplays
or interviews which ever you choose to use are to be written as if
they are taking place at the conclusion of the Monday night card.
This is where the wrestlers will give their comments about what
transpired on the night. This will be useful in quickly advancing
angles and storylines or just show reactions from the card or give
you a chance to talk about next week opponents.
These flashes aren't meant to be long, but brief in length just have your wrestler get in say what needs to be said and get out. Flashes for Talk the Talk should normally never exceed 3k. Click here for a Sample Talk the Talk flash to get a good idea of what we want for Talk the Talk.
ADDRESS: cwc_flashes@wrestlingfanz.com
9.2.2 [CWC] OVERLOAD
WHEN: THURSDAY,
10-11 p.m EST
WHERE: CWC Control Center
HOSTED BY: Lenny Hagan
& "Mr. Workrate" Derek Hightower
WHAT: CWC flash show,
where the wrestlers of the CWC send their interviews,promos, role
plays to be broadcast.
ADDRESS: cwc_flashes@wrestlingfanz.com
9.2.3 [COUNTDOWN TO SUDDEN IMPACT]
WHEN: SUNDAY, 9-11 p.m EST
WHERE: From the CWC
Control Center though at times it will be on location in the city
where Impact is taking place from.
HOSTED BY: Brian Mcgee
& Amanda Knight
WHAT: Countdown
provides previews of up-coming Sudden Impact, House Shows and
Pay-Per-View and matches. Flashes will be provided from all of the
CWC wrestlers.
ADDRESS: cwc_flashes@wrestlingfanz.com
10. How many PPVs?
There will be approximately a pay-per-view event every two months or
so. We say "approximately" because there could be more. The
reason why we don't do PPVs every month like the "WWF &
WCW" not to mention most Efeds on the net, is because a PPV is
supposed to be a huge event and too many PPVs just remove the thrill
and importance of them. We want to bring the magic back to the
pay-per-view extravaganza.
10.1 How do you go about the booking for the PPVs?
A PPV will generally have a couple of more matches than a regular
card. The idea behind this is simple: we want to showcase as many
people as possible. You may have picked up on the subtle in that
statement that, indeed, not everyone will be on a pay-per-view. You
basically have to work to get there. The characters in the hottest
angles, with the most heat and/or the most attention will be part of
the PPVs. Of course, regardless of heat, all champions must defend
their titles at all PPVs.
11. What match writing style does the CWC use?
For the live televised broadcast of Sudden Impact the CWC employs the
ABS(Action Block System) of match writing. The matches will be
written out in full, with detailed play by play action and full
commentary. As if you were reading a transcript of Nitro or RAW. ABS
means that the lion share of a match is summarized move for move
within square brackets, and announcer comments are used to break up
the paragraphs. The actual league style used is similar to that of
the WWF or WCW, with great emphasis on storylines and vocal characters.
CWC house shows will not include the play by play commentary, Instead on occasion it will be hosted by one of the CWC personalities who will pretty much serve as a narrator much like how the WWF used Michael Cole for Livewire and WWF Superstars. The actually matches will be written in summarized paragraphs or [AOP] Action Only Paragraphs. Essentially it will be a brief summary of what transpired in the course of the match.
As stated above for the first several week we will alternate form the live telecast broadcast and the house show, until we have enough writers in place to support taking Sudden Impact weekly
11.1 Sample Card
Click here for a sample card using the
full commentary of ABS.
11.2 Sample House Show
Click here for a sample House
Show using the [AOP] style of match writing.
12. How many titles do you have?
In the CWC, there are THREE singles titles
and one tag team title. Here is a brief description of each:
12.1 CWC WORLD HEAVYWEIGHT CHAMPIONSHIP: The most prestigious award in the Championship Wrestling Coalition. The champion is required to defend the belt at least once a month, including pay-per-views.
CWC NORTH AMERICAN PEOPLE'S CHAMPIONSHIP : This is the other major title, basically the runner-up to the World Championship. The NAP Champion is required to defend the title twice a month, including pay-per-views.
CWC UNITED STATES TELEVISION CHAMPIONSHIP: This is the only secondary title the CWC has to offer. The champion is required to defend the belt one each episode of Sudden Impact (or) at least three a month, including pay-per-views.
CWC WORLD HEAVYWEIGHT TAG TEAM CHAMPIONSHIP: The ultimate tag team championship in the CWC. Champs are required to defend at least once a month including pay-per-views.
For the time being, the United States Television Championship is not ready to be included in any upcoming cards, not until the roster becomes large enough to introduce it. Each champion is required to defend their championships at PPVs and may use that match to meet its mandatory title defense requirements.
13. How are rankings and push determined?
Rankings and push are determined by two separate formulas that CWC
General Manager Carlos Howard created. Both are points systems. The
Rankings formula award points for quality of rp's, participation,
wins, and consistency. The formula the CWC uses to determine which
wrestlers they will push is much simpler than what it used for Rankings.
13.1 Formula for determining rankings
- Roleplays/flashes submitted to the flashpackets will be worth *1,
2, 3, or 4pts., dependent upon it's quality.
As long as your RP is good and you aren't slacking off (ie. Just writing an RP because you have a match and not because you want to), I shouldn't have to give anyone below 2pts. in this area. Everyone will automatically receive one point for sending in a flash, 2pts for a average flash, 3pts for a good flash and 4pts for a exceptional flash.
- In-Rings, Oncard Interviews & Flashes, will be worth 2 or 4 pts. Everyone who submits a In-ring, Interview or flash for Sudden Impact, House Shows and PPVs will automatically receive 2pts. In-Rings, and Oncards that, create a sizable amount for your wrestler, gets him over in a big way, advances a angle/feud/storyline or is just a stand-out exceptional well developed In-ring or Oncard will receive 4pnts.
- Commercials & Promos, submitted to the monday cards will be worth 2pts for the first time it's aired on a card. If the commercial or promo is aired a second and third time then you will receive 1 point for each. After a commercial or promo has been used three times it will be archived by the CWC. If we use a commercial or promo again after it's been archived then you will receive .5 pts each time.
- Match Strats will be worth 1,2 or 4pts. depending on effectiveness of the strat. Everyone will receive 1pt for sending in a Mat Strat. You will receive 2 pts if the strat is good in terms of clarity and it really helps the writers out. (ie, you follow all the rules and guides for a strat) 4pts will be awarded if we have to go to the Tie-Breaker to determine the winner and your strat gets you the victory.
*Note: Run-in strats and saves do not count. Only the mat strats for the match that your wrestler(s) is participating in.
- Roleplaying for each flashpacket of any given week that you do not have a match will earn you 3 additional points. Meaning if you rp for "Talk the Talk", Overload, and Countdown in that order you will earn 3 points.
- Roleplaying for each flashpacket for two consecutive weeks whether you have a match or not will earn you 7 additional points. After you receive 7 pts for role playing two weeks in a row, for each week that you continue role playing for each Flashshow you will receive 10 additional points. (ex. So after you get your 7pts. for two week if you role play every packet for two more weeks you will have tallied a extra 20 points.)
- For each win you get you will receive 5pts.
- Also, if you go on a winning streak of 3 in a row, then you will receive a extra 5pts. for every win after the streak begins, until someone else can stop the streak.
- If you stop a winning streak of another wrestler you will receive 5 extra pts.
- You will receive 10 points for defeating a champion or winning one of the four championship belts.
- Any time a match ends in a Draw then both wrestlers will receive 2 pts.
- You will lose -4pts for each lose you may suffer.
- If you're on a losing streak of 3 in a row you will lose a extra 5pts. for each lost after the losing streak begins.
Minimum |
Average |
Good |
Exceptional |
|
Flashes/Roleplays |
1 |
2 |
3 |
4 |
In-rings & Oncards |
2 |
4 |
||
Commercials & Promos |
2 |
|||
Match Strats |
1 |
2 |
4pts.* (Awarded for winning by Tie-Breaker) |
|
Rping for each flash packet in a week w/o a match. |
3pts |
|||
Rping for each flash packet for two consecutive weeks. |
7pts |
*Add 10 points for each week of consecutive rping after two weeks. |
||
Wins |
5pts |
|||
Winning Streak of 3 matches |
5pts for each win after streak begins. |
|||
Stopping a winning streak. |
5pts |
|||
Defeating a CWC Champion |
10pts |
|||
Draw |
2pts |
|||
Loses |
-4pts |
|||
Losing streaks of 3 matches |
-5pts deducted for each lose after streak |
|||
Not Roleplaying for one week. |
3pts will be deducted |
|||
Not Roleplaying for two consecutive weeks. |
-7 |
|||
13.2 Formula for determining push
Keep in mind this is not the sole way that push is determined. This
is just what the CWC uses to reward the handlers who are putting alot
of effort into the fed. By push here, we do not mean the we will
suddenly give these wrestlers wins. You will still have to earn wins,
however you will see that you match frequency will increase and you
may if you prove successful through your push receive a title shot at
one of the CWC championships.
PARTICIPATION + ROLEPLAYING = PUSH!
Angle creation and feud starting is a part of that great big thing we like to call "PARTICIPATION!" With your increased participation mixed with your quality roleplays, you can get a big push! Not one as big as Goldberg's mind you...besides, pushes like that only exist when you have idiots booking for you. *cough cough* Kevin Nash, Eric Bischoff *cough cough* Anyway, Participation is one of the keys to success in the CWC.
A few elements from the rankings formula, go into consideration into who's putting in the work into the fed, that the fed should reward by giving them a push.
Those factors are the following:
1.Quality of roleplays/flashes
2.In-rings & Oncards Commercials & Promos
3.Winning Streaks
4.Rping for consecutive each flash packet for two weeks or more.
How else can you participate? By helping out with the daily functions of the CWC. Here's a few examples: Of course they are only voluntary.
Help with match-writing! If you're good at match writing and wish to help out, you can offer your services to CWC Headwriter Gerald Carter!
Write a column! If you're a good writer with a firm grasp of grammar and spelling, you can request to have a weekly, bi-weekly, or monthly column on the CWC Newsboard! Hell, you can have a daily column if you have the time!
Help with updating! If you are experienced in HTML and wish to help further the CWC Web Page, you can offer your services to the CWC Webmaster Carlos Howard. Believe me, maintaining this site is a lot of work for one man to do!
Of course, those are just a few examples! Anyway at all you can help the CWC will be greatly appreciated and you will be PARTICIPATING!
14. Who do I talk to when I got a question?
Both Carlos Howard
and Gerald Carter
will provide you good answers to your questions, if you explain what
you want to know in detail. If you want to comment on your wrestler's
record, please don't come to us complaining about losing. Ask why you
lost, and we'll try our best to give you advice on how to improve.
Need advice on creating a angle then all inquiries are welcome.
15.Acknowledgments
Many thanks to the following for their inspiration and exemplary
work they've contributed to the world/hobby of Ewrestling for which
some of the CWC's guidelines are loosely based..
Brandon Newton and the NCWA FAQ
Daniel Spreadbury and the IIWF Players Guide
The ACWA Committee for use of several definitions from their
Wrestling Terms page.
"J.J. Sylvia IV" and the UEW FAQ's
Rick Boncek & Robert Dutt and their document Frequently Asked
Questions about NPWA, E-Wrestling, and other things
The CWC General Info guide is the property of the Championship
Wrestling Coalition.
© 1999 Championship Wrestling Coalition
© CWC2K
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