WRESTLER CREATION TUTORIAL:

The following two sections were collaborated upon by Brandon Newton and Kevin Farrell, former World Champion of the WWA, and former General Manager of the WWARD, and former talent coordinator of the WWA.

The first thing you have to do if you want to start e-wrestling is to create a wrestler. Below are a few hints on what to think about if you want to create a good wrestler. As most federations have different application forms these are general guidelines but it won't hurt you to do all of these things even if it's only for personal use. They will help you as a role player so read them carefully.

Make sure your character isn't offending people on a moral level. It's okay to have a bad-ass character. Everyone wants to. But it's not okay to build cheap heat using racism, sexism, or religious hatred as a crutch. Doing this will find you quickly out of the CWC, if you get in at all.

Below are what you should think about when you create a wrestler.

1. Originality!

Ok here is the biggest don't if you want to be in a fed for original wrestlers.

A. Don't copy a real wrestler! You can use a real wrestler as a starting point but be careful.

B. Don't use parts of a real wrestlers name or combine two real names.

C. Don't write interviews that make you sound like a real wrestler.

D. Don't carbon copy a real wrestlers image. You might think "Hey Ric Flair is really cool. If I create a wrestler just like him but change his name a bit I will have an awesome wrestler." WRONG!!!

All you will accomplish with a wrestler like that is to be taunted by other handlers and lose a lot of matches. I don't mean you shouldn't create a pretty boy or a rich wrestler but if you do create them don't make them into Val Venus or Tiger Ali Singh copies.

Don't create a valet/manager unless it goes with your character (more below)

2. Your wrestlers personality.
Ok, now take the time to sit down and develop your wrestlers personality.

What does he love?
What does he hate?
What motivates him to get into that squared circle?
What makes him interesting to watch?
Why would you like to watch him if he was a real wrestler?

Develop an interesting personality that you like and that you can play, and remember to be true to this personality when you roleplay him! But make him realistic. Everybody in the world has weaknesses as well as strengths. A wrestler with only strengths often tends to be boring, if you give him a couple of weaknesses you will bring more life into him. It will also be easier to roleplay him in a way that makes him interesting not only for yourself but for the other players. If the personality is yours fine, if it is your best friends fine, if it is your mailman's fine, just make sure you can play that personality and you will not become bored with it.

3. Your wrestlers background story
[This is key for your wrestlers development because all the good role players build off the experiences and events that are part of their wrestlers past. In a few words this adds depth to your wrestlers, and the more depth the more interesting he will be not only to you but to the other fedheads and handlers as well.]

Where did he grow up?
How was his childhood?
What made him become a pro-wrestler?

Yes invent and create a history for your wrestler. With history I mean personal history. Make it a realistic background story though, because if you don't your wrestler will only look stupid but if you make a good one you will ad a whole new dimension to your character. Here you can explain why he became a loner, why he became a rule breaker or why he feels so strongly for the fans. And as you go long with his career continue the background story. That way you soon will feel like you know him and will be able to roleplay him better and better. Many handlers make the mistake of creating a wrestler they can't roleplay very well.

For example, if you create a wrestler from another country ask yourself if you can make him believable. I myself once made the mistake of creating a Shaman voodoo wrestler. At first everything went alright, but after a while I realized I couldn't develop his character. I was stuck writing almost similar interviews time after time. I didn't have a feeling for them so I decided to drop him. I'm not the only one who has made this kind of mistake. I've seen "South African" wrestlers come across South African handlers and become trashed, I've seen "Swedish" e-wrestlers talking about the Swiss Alps in Sweden and being chased away and ridiculed by Swedish handlers. What I am getting at is this... If you are going to create a wrestler, take the time to work on him. If he's not from your own home country or a country that you know well, make sure you learn a little about the country so that you can get the facts straight. Believe me it will be worth it. And if you create a good believable background story for your wrestler you will have a great "tool" to use when you roleplay him.... have fun, yet be real!

4. Gimmick
What is his gimmick, does he have one or is he a no nonsense kind of wrestler?

If you chose a gimmick make sure it is a good one. That you can roleplay it well. Ask yourself if you think the gimmick will be fresh even after a couple of months.

Not everyone can play a Undertaker type gimmick, or wrestler from the dark side. Believe me for every one original ewrestler there are 5 Undertaker/Kane like gimmicks. Only a small fraction of the handlers can pull it off where it's not just cloning of the WWF wrestlers.

5. The name
Ok, while e-wrestling I have seen hundreds of "from the Darkside", "Gravedigger", the Heartbreaker Shawn Stevens, Stone Cold John Hart etc.

IT DOES NOT WORK!

Wrestlers created by handlers who think they will get a cool name if they just change a real wrestlers name a little. Think again. Everyone will recognize where you have taken the name from and you will only come across as someone lacking imagination. Another thing I have noticed is that many who just have started out in e-wrestling tends to give their wrestlers names that sound more like fictional characters. These are one word names. Wrestlers with names like Image, Hammer, Alpha, Assassin, Tornado, Dominator, Chaos, Troy, Axel, Spider, I could go on forever. Ok, there are a lot of wrestlers in real life that also have names that sounds like fictional characters. Sting, the Undertaker and the Ultimate Warrior but those names go with their image. Hell, my wrestler has one name, but it goes with his gimmick, personality and roleplay style. So if you create such a wrestler, make sure their personality goes along with the name. Also, how do you say MaDnEsS, or AlphaOmeaga? What is that? Well, its crap! A name is a name, it does not have to look cool on paper, but make it sound cool when you put it around "The heavyweight champion of the world."

Yes, you are creating a fictional character, but he is supposed to be a real wrestler, not a character in a comic book.

6. Height and weight.
Many beginners think that if they create a 8 foot 700 pound monster they will be unstoppable and able to just walk over the rest of the competition.

Well think again! Big oversized giants are hated by almost all fedheads. Why? Simply because they are unrealistic and take a lot of the fun out of the game from the other handlers.I know that size matters in most things (I can tell you at least one!) but in e-wrestling it doesn't.

Making your wrestler extremely big won't help you as most feds decide the outcomes based on the roleplaying and not the size.... fair to everyone. So create a wrestler that has a realistic size

7. Hometown
Just what is sounds like. Where does he come from, where does he live. If you chose a place you know and can describe well you can use that in your roleplays. Your wrestler can go back home to prepare for a big match or hold most of his interviews from his home. I personally hate parts unknown, but if it applies to your wrestler then use it, but think twice.

8. Appearance.
What does your wrestler look like? As all e-wrestling results and flashes/interviews are in a written form. You have to describe him. That is the only way other handlers can picture him in their mind. So picture him in your mind and tell us all about what he looks like.

Describe how he is built?
Is he well built, thin or fat?
What color does his hair have?
Does he have any hair or has he shaved it off?
If he has hair how long is it?
Does he have any facial hair?
What color is his eyes?
What does his body look like?
Is he hairy, pale or tanned or something else?
Does he have any tattoos?
Does he have any scars?

In other words describe everything about how your wrestler looks like.If you do it good the other handlers and the fedheads will be able to "see" him.

9. Ring attire
What does he wear to the ring?
Does he wear tights, wrestling pants or a singlet or some other outfit?
Does he have knee pads or elbow pads?
Does he tape his wrists?
Does he wear a robe to the ring or something else?
What color is his ring attire?
Does he have any writing on them. Just don't write he's dressed like any other real wrestler.

10. Heel or Face or Neither?
Ok, do you want to be a good guy, a rulebreaker or neither. There are more heels in every fed, probably because they are easier to play. Just make sure you choose an alignment that suits you and that you can play the part well. And remember to stay in character.

11. Entrance Music
What music plays when he comes to the ring? Chose your own music and not a theme an existing wrestler has. I.e no Lenny Lane's theme. Chose music that suits your wrestlers personality and write it in the form of "Title" by artist/composer.

12. Type of wrestler?
There are many different wrestling styles you can choose from, the styles you can choose from are often listen on the application pages. Pick a style that is true to your character and size. For example. It wouldn't be realistic for a 7'2 500 pounds Giant to be a highflyer. Make him a Powerhouse Brawler and if you still want him to have a highflying move let him have such a move as a finisher. (Like Bam Bam Bigelow and Vader.) In the same sense it wouldn't be realistic for a 190 pounder to be a powerhouse brawler.

Mat Wrestling/Submission (submission holds, working over a single body part, take downs)

High Flying (dropkicks, splashes, planchas)

Hardcore/Extreme (loves no dq matches, performs best outside ring, uses chairs & weapons, etc.)

Dare Devil/Suicidal (Luchador moves outside ring, use tables & chairs)

Greco-Roman/Standard Technician (suplexes, throws, drops)

Martial Artist/Shoot fighter (Kickboxing, Boxing, Karate, Judo)

Powerhouse (tests of strength, strength submission holds, choke-slam)

Luchador (high-impact splashes & drops, frankensteiner, moonsaults)

Brawler (punches, uppercuts, football tackles, bulldog, DDT, leg drop)

High Impact (back breaker, spine buster, powerbomb)

Cheater (foreign object, manager interference, use of ropes)

Several times two styles are combined to create a hybrid wrestling style. However use common sense when trying to blend styles for your wrestler. For instance a combination or Powerhouse & Luchador is not only a contradiction in wrestling terms, but damn near impossible to image. Can anyone imagine Rey Mysterio with Kevin Nash's power? How about Kane with aerial moves of Juventud Guerro? Combine styles if you need or if it fits your wrestler, but be realistic.

13. Finisher?
Ok, what do you want to have as your wrestlers finisher?
Do you want it to be a breathtaking but high-risk highflying move? Such a move would probably be very interesting to watch but it may backfire.

Or do you want it to be a big crushing power move? It will probably be powerful, but what if you face a wrestler that is so big that you cant pick him up?

Or do you want to make your opponents submit? Might be a good choice but what if your opponent is a guy who never submits? Well it is impossible to say what kind of finisher will be most efficient. Ok with that said and out of the way let's go on. Once you have chosen what kind of move you want as a finisher. A move that already exists or one that you have invented it's time to name it. Either keep the existing name of the hold or rename it. Whatever you do if you create a new name create a new name! Don't just steal a real wrestlers name for his finisher or change it a bit. If you want a name for your hold make it original! Create a name that has something to do with your name or something that has to do with your wrestlers image or background. Or just use the existing name for the hold/move if their is one. There is nothing wrong with having a Figure-four leg lock or a inverted pile driver as a finisher.... but a modified camel clutch is tough to defend against!

14. Valet/Manager
The first thing a lot of new e-wrestlers do is create a manager that "looks like Sunny" (or Sable ect...). That is not creative. Having a beautiful manager will not make your wrestler cool, but unoriginal. I have NEVER seen a new wrestler have a manager that "looks like Luna" (or Saphire, or Oprah ect...). A manager is acceptable ONLY IF IT APPLIES TO YOUR CHARACTER. A loner character with a manager that looks like Sunny is a complete lack of thought. Just stay true to your character, don't think that hot female by your wrestler's side will help you win matches, or impress anybody.

IDEAS FOR WRESTLERS:
The majority of the wrestlers in E-wrestling fall into one of several basic categories. Take these four in mind when deciding what type of wrestler you want to create.

--Rookies and Youngsters: These are wrestlers who are looking to make it big in the major federations, but have to get some experience under their belts. So these wrestlers are planning on using the CWC as a stepping stone.

--Independent Wrestlers: These are wrestlers who have made a name for themselves, but are not under current contract with any major promotions. So, if their schedule permits, and the money is good, they are willing to wrestle for the CWC.

--Blackballed Wrestlers: These are wrestlers who have either wrestled in the major promotions, but, for some reason, no longer work for those promotions, or wrestlers who never will work in the major promotions. They would be outspoken, too extreme, or for some reason have fallen out of grace.

--Past-Their-Prime wrestlers: These are wrestlers who have been household names in the past, but no longer wrestle in the major federations, because their talent has depreciated. But, even though their skills may not be what they were, they will be heavily promoted because they will draw a crowd.

 

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